Efficient game development in C#

Some good articles plus a free library were posted up at Bitterman’s blog. The articles cover making your game development more efficient by using various tecniques allowing you to modify stuff while the game is running, helping out with your debugging, profiling etc. Great articles that may teach you a thing or two about some nice features of C# too.

Efficient Development – part one
Efficient Development – part two
Efficient Development – part three
Efficient Development – part four


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