Dyson plans

Thanks to everyone who left feedback on Dyson.

I’ve been discussing Dyson with Rudolf, who is the chief designer on this project. The plans we have laid out for the game design actually incorporate many of the ideas that people have fed back after playing the game. Partly it’s because they’re great ideas and we want to give people what they want, and partly it’s because we had already planned to put these elements of the design in.

Among these additions will be a limitation of how far you can expand; more emphasised attribute effects; interface improvements; defensive structures; improved enemy AI; more visual feedback. Hopefully when we’re done, we will have a more rounded and complete game. If you’d like to know more, do feel free to write to Rudolf or me. We really love getting feedback.

I’ve been on a break after the competition deadline, but I couldn’t help messing around with a few bits of code to make the trees look nicer. This is an early prototype of the code:

13 thoughts on “Dyson plans

  1. Goz

    Nice1 mate! πŸ˜€

    I love the physics added πŸ˜€ Will have to have a chat to ya about this as it’d be fat to extend it into 3D at some point πŸ™‚

    Reply
  2. CannonFodder

    Dude, you are a genius. Looking forward to new Dyson changes (and maybe a few posts about deadrock eh?), hopefully it’ll retain its core simplicity though.

    Reply
  3. CapnHulk

    Dyson is the kind of game that makes me proud to be a gamer.

    Great work thus far, and I eagerly await the full game.

    Reply
  4. affa

    hey, i originally emailed you awhile back (you may remember me, i asked about a mailing list) in regards to your zombie games. anyway, I just downloaded and played dyson – I first noticed it because of your blog, though it was also just profiled on Jayisgames (with a great crowd reception!)

    so. WOW. this game rules. sure, it needs some better ai, and some other improvements, but this game is conceptually amazing. from your blog above it sounds like you have everything well under control.

    Reply
  5. Alex Post author

    Wow thanks guys πŸ˜€

    affa: Yes, I remember, and I have indeed made a Deadrock mailing list. I didn’t mail around about this game as it’s unrelated to Deadrock really, but maybe I should have πŸ™‚

    Reply
  6. loltastic

    ive played this a while back and i think it is a beautiful game in its 2d state, changing it to 3d all of a sudden wouldnt make it feel the same,but still this is a wonderful work (just as good as cave story =D indie FTW!)

    Reply
  7. Alex Post author

    Thanks loltastic, very kind words. If you’d like to hear more about Dyson you can sign up to our mailing list over at http://www.dyson-game.com. We’ve just released some new screenshots today and are hoping to submit a nice build for the IGF in 2009.

    Reply
  8. Hasan Kemal

    Hey Alex,
    I have just played Dyson and I can say that this game has a real potential. All new concept in this strategy game really made me kinda addicted. But only thing is it was finished pretty fast! So, I have a questions about the Dyson project that maybe you can put for FAQ;

    * Is there any user-friendly map editor or will there be any?
    * Is there any database that we can accumulate more maps or scenerios, or will there be any?
    * Are you guys planning to copyright and franchise this project in the future? (imo, do not franchise.. the concept might blow in the future)
    * Will you guys keep it “for free” or will become expensive in newer versions?
    * Is there any chance to support you? (with money or ideas)

    Reply
  9. Alex Post author

    Hi Hasan,

    Thanks for the post πŸ™‚

    * Is there any user-friendly map editor or will there be any?
    Yes, we will make one of these, if only so that Rudolf can make cool levels in the first place πŸ™‚
    * Is there any database that we can accumulate more maps or scenerios, or will there be any?
    Not yet – the only current resource is the forum (http://www.dyson-game.com/forum).
    * Are you guys planning to copyright and franchise this project in the future? (imo, do not franchise.. the concept might blow in the future)
    Well, we already own the copyright and IP by default. If people want to use it they are free to ask πŸ™‚ There are no current plans for “sequels” or anything.
    * Will you guys keep it β€œfor free” or will become expensive in newer versions?
    Dyson will hopefully be going commercial some time in 2009 hopefully in the second quarter. We’ll probably release as a modestly-priced game, but we haven’t finalised our plans yet.
    * Is there any chance to support you? (with money or ideas)
    Not currently πŸ™‚ We may look into a donation link on the Dyson site. Otherwise, your words of encouragement are plenty! Or join in the discussion over at the Dyson forum πŸ™‚

    Thanks dude!

    Alex

    Reply
  10. phObOs

    Hi.
    Congratulations, you did an amazing job with this game. Its very simple and very addicting. πŸ™‚ It has been a pleasure to play trought the 5 levels.
    I hope you continue to work on this title, it has a big potential.
    In further versions this are my sugestions of what I would like to see:
    – More diversity (meteors, trees, seedlings, etc..);
    – More chalenging AI;
    – Imersive audio, slow and calm when you are in relative peace, fast and stressive when you are in danger (big attack to your meteors for example;
    – Better graphics without losing the 2D.

    Finnaly but not last… MULTIPLAYER SUPPORT! That would be a major increment to the game.

    well… I’ll be waiting for updates….
    Please excuse my bad english and continue the good work!! The world needs more games like this.

    Reply
  11. Igor

    while i am installing dyson v1.10 on my computer (windows xp pro OS) dyson installer downloading some files for microsoft net framework and when about ten seconds passed, isee the alert window : “error sending request. the operation timed out”. what’s the matter? please contact me on my e-mail

    Reply
  12. Paras S

    Hey..I[ve been playing For a few weeks ow and i’m a convert…but how about including more levels and maps…and terrains….tht is what will maintain the interest level…I’ve tried to google but havent found any resource sites…pls patch me if there are any???

    Cheers,
    paras

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *