Deadrock

Development news for Deadrock and games industry commentary

Archive for April, 2008

Some progress on the video game

I’ve made a little progress on the video game. A lot of it has been structural changes to include some features now viewed as important. I’ve recorded a video that exhibits these features.

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Fluid dynamics

I’ve collected a bunch of stuff relating to the fluid dynamics work I did with Hardcore Computer Simulator, and from previously when I was working on a water game prototype. The end of the story was that I didn’t implement a new version of any of this, but the links are cool and I reckon that it’s only a matter of time until there are games with proper fluid dynamics that aren’t just a bunch of particles or the sand algorithm. I’ve collected them all here both for future reference and for anyone else who’s interested in this topic.
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Programming games, games where you program to win

In the aftermath of Hardcore Computer Simulator’s canning, I’ve been working on some fine code for Deadrock - proper camera frustum culling, for a start. But I thought I’d post a few things I’ve been looking at that are related to HCS. In this post you can see some games where the main gameplay interface is a programming language. I haven’t tried any of these games, but some of them look terrific.

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