Deadrock

Development news for Deadrock and games industry commentary

Archive for March, 2008

Hardcore Computer Simulator canned

I didn’t finish Hardcore Computer Simulator in time for the deadline of the competition. I ran a small post-mortem on the game and posted it at TIGSource, and I’ve reproduced it “after the jump”.

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Patapon review (PSP)

I recently finished Patapon and decided to employ the new review style in reviewing it. The review contains some minor spoilers and also assumes that you know a little about the game and maybe even have played the demo.

Creativity
Some nice creativity in here. One is encouraged to experiment with different army configurations, and different sets of weapons / hats / pies / whatever. It can make the difference between passing a level without even breaking a sweat and losing a few caps and coming home with only 4 surviving patapons. Blending different materials to find new types of rare patapons is fun. Grinding to build up the army, which you’ll do a lot (there’s even an advice screen telling you to grind if you can’t pass a level), detracts somewhat from this creativity. The mini-games you have to do to get the good stuff become extremely tiresome after only a few goes; some are downright unfair.

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Hardcore computer simulator

I’m taking two weeks out to make a game for the TIGSource VGNG competition.

HARDCORE COMPUTER SIMULATOR

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Mailing list

I’m starting up a mailing list for important Deadrock news. If you’d like to be added to the list, please drop a mail to news at deadrock-game dot com and I’ll add you to the mailing list.

If you’d like to keep up to date with the blog, you should consider adding the RSS feed to your bookmarks.

Also, I’ll be posting thoughts and updates and various other stuff to the forum.

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