Monthly Archives: March 2008

Patapon review (PSP)

I recently finished Patapon and decided to employ the new review style in reviewing it. The review contains some minor spoilers and also assumes that you know a little about the game and maybe even have played the demo.

Creativity
Some nice creativity in here. One is encouraged to experiment with different army configurations, and different sets of weapons / hats / pies / whatever. It can make the difference between passing a level without even breaking a sweat and losing a few caps and coming home with only 4 surviving patapons. Blending different materials to find new types of rare patapons is fun. Grinding to build up the army, which you’ll do a lot (there’s even an advice screen telling you to grind if you can’t pass a level), detracts somewhat from this creativity. The mini-games you have to do to get the good stuff become extremely tiresome after only a few goes; some are downright unfair.

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